![]() ![]() Rupture has a 10 sec cooldown so you can't spam it (would be OP if you could spam it for 15% max HP heal lol), also why pop the bleeds? Or if at the very least the first upgrade dealt 30% of the currently target's bleeding damage in an AoE rather than 30% of your damage, then you'd be incentivized to pop the bleed after you stack it as high as possible on 1 target to spread 30% of that to nearby targets. Sure, it's barely an increase in DPS, but it would make it worth it. That's all Rupture does, no increase in damage, if it consumed HALF the bleed (remove 2.5 seconds from ever bleed stack) to deal DOUBLE what it consumed then it would still deal just as much damage as it did now, but half the bleed would still be on the target dealing damage. Read my first comment above, bleeds have a set duration (5 seconds if I remember correctly) after which that particular stack expires, so you can stack however many you want, it means the boss would die in 5 seconds anyway if you can somehow apply that much bleed so fast lol, so at most you all you can do is reduce 5 seconds from a boss/tanky elite if you deal the finishing blow with Rupture, but that's it. More and lets stand and hack until one of us drops guy not a spin around like fairy guyĪnd whatever you think we can all agree beserk looked like it would be the obvious giga chad build and its fools gold especially with how whack wrath caps it off.I resisted iron maelstom so long seemed pointless but its money especially withh being able pop maxed diamonds in all weapons before helltide just wiping nieghborhoods one cast at a time Only thing possibly better is whirlwind but ive never liked it since OG barb and dont care to not ![]() ![]() The fact all weapons some armor and jewelry push bleed damage heavyĮnd game elite amethysts add over 10% a pop to weapon just causeĪnd entire second paragon board is soley focused on itĪnd now even NM dungeons over lvl are swipe and dont even bother seeing if need to again take long way back to entrance picking the worthwile loot drops Not to mention 2 swipes of minimally pointed basic skill and im back to bleeding and i can rip it 4 times on full fury orb.things that can bleed 20k damage x4 for that long are gunna take some extra time anyways. Yeah but its a non factor when my rend can swipe a crowd hitting them each with 4k base and just shy of 16k bleed damage. So again, what's the point of this skill? Am I missing some OP synergy somewhere? The only way to make this skill good is with the unique "Fields of Crimson" BUT IT'S A UNIQUE, you'll see that almost never, and it's not even that powerful, there are legendaries with way stronger effects.ĮDIT: Not to mention all passives and paragon boards related to bleed gives bonuses and effects TO BLEEDING enemies, and rupture literally removes the bleed, maybe if it didn't remove the bleed and just did the damage it would have been decent, has a hefty cooldown anyway, so you won't spam it. The last upgrades are a bit more worth it, specifically the 15% heal is decent, but then again, 3 points for a mediocre heal every 10 seconds also doesn't seem that appealing. Maybe if the first upgrade would be any better it would be worth it, but all that does is a small AoE of 30% damage, that is YOUR damage, not from the total damage that was ruptured from the first target hit, so measly damage. ResourcesĪll it does is consume the bleed to deal the same damage the target would take from the bleed anyway, just 5 seconds sooner, no other effect or an increase in damage. From character builds and skills to lore and theories, we have it all covered. Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits World bosses spawn roughly every 6 hours. These times are live times - they will update every minute if new times are available. ![]()
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